static public int GetAttributeColor(IntPtr l)
{
try {
FairyGUI.Utils.XML self = (FairyGUI.Utils.XML)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
UnityEngine.Color a2;
checkType(l, 3, out a2);
var ret = self.GetAttributeColor(a1, a2);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}