FSO.Client.UI.Framework.UIExternalContainer.Update C# (CSharp) Method

Update() public method

public Update ( UpdateState state ) : void
state FSO.Common.Rendering.Framework.Model.UpdateState
return void
        public override void Update(UpdateState state)
        {
            HasUpdated = true;
            State.Time = (state != null)?state.Time:new GameTime();
            State.PreviousKeyboardState = State.KeyboardState;

            if (!HasFocus) mouse = new MouseState();
            State.MouseState = mouse;
            State.KeyboardState = Keyboard.GetState();

            State.SharedData.Clear();
            State.Update();

            State.SharedData.Add("ExternalDraw", false);
            State.SharedData["ExternalDraw"] = false;

            inputManager.HandleMouseEvents(State);
            State.MouseEvents.Clear();
            base.Update(State);

            if ((bool)State.SharedData["ExternalDraw"]) DoRedraw = true;
        }