private void TestGizmo()
{
if (this.m_gizmo.IsValid && this.m_gizmoEnabled)
{
Vec3 raySrc;
Vec3 rayDir;
Editor.GetWorldRayFromScreenPoint(Editor.Viewport.NormalizedMousePos, out raySrc, out rayDir);
Axis axis = this.m_gizmo.HitTest(raySrc, rayDir);
if (this.m_gizmo.Active != axis)
{
this.m_gizmo.Active = axis;
}
this.m_gizmoActive = (axis != Axis.None);
return;
}
this.m_gizmoActive = false;
}