public override AbstractVector Divide(float n)
{
if (n==0.0f)
{
x=0.0f;
y=0.0f;
}
else
{
x=x/n;
y=y/n;
}
return this;
}
public static FDGVector2 operator /(float a, FDGVector2 b) { FDGVector2 temp = new FDGVector2(b.x, b.y); temp.Divide(a); return(temp); }