public void Destruct() { m_env.TerrainOrInteriorChanged -= OnTerrainOrInteriorChanged; m_env.World.TickEnding -= OnTick; }
public override void Destruct() { if (m_treeHandler != null) { m_treeHandler.Destruct(); } if (m_waterHandler != null) { m_waterHandler.Destruct(); } base.Destruct(); }