DungeonMasterEngine.Engine.Engine C# (CSharp) Method

Engine() public method

public Engine ( ) : DungeonMasterEngine.Builders
return DungeonMasterEngine.Builders
        public Engine()
        {
            graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth = 800,
                PreferredBackBufferHeight = 600,
                IsFullScreen = false
            };
            Content.RootDirectory = "Content";
            IsMouseVisible = true;
            SynchronizationContext.SetSynchronizationContext(new GameSynchronizationContext(taskQueue));
        }