DungeonMasterEngine.Player.FreeLookCamera.FreeLookCamera C# (CSharp) Method

FreeLookCamera() public method

public FreeLookCamera ( Microsoft.Xna.Framework.Game game ) : Microsoft.Xna.Framework
game Microsoft.Xna.Framework.Game
return Microsoft.Xna.Framework
        public FreeLookCamera(Game game) : base(game)
        {
            Mouse.SetPosition(sceenCenter.X, sceenCenter.Y);
            Projection = Matrix.CreatePerspectiveFieldOfView(FieldOfView, Game.GraphicsDevice.Viewport.AspectRatio, 0.1f, 100);
        }