public override void Draw(BasicEffect globalEffect)
{
var backup = globalEffect.GraphicsDevice.RasterizerState;
globalEffect.GraphicsDevice.RasterizerState = new RasterizerState { CullMode = CullMode.None };
globalEffect.World = transformationMatrix;
foreach (ModelMesh mesh in model.Meshes)
{
foreach (var part in mesh.MeshParts)
part.Effect = globalEffect;
mesh.Draw();
}
globalEffect.GraphicsDevice.RasterizerState = backup;
}