public Draw ( |
||
effect | ||
return | void |
public override void Draw(BasicEffect effect)
{
effect.World = transformationMatrix;
effect.Texture = Outter ? mirroredTexture2D : texture;
effect.GraphicsDevice.Indices = Resources.IndexBuffer;
effect.GraphicsDevice.SetVertexBuffer(Resources.VertexBuffer);
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
DrawSides(effect);
}
}