public HumanAttackFactory ( string name, int experienceGain, int defenseModifer, int hitProbability, int damage, int fatigue, ISkillFactory skillIndex, int stamina, int mapDifficulty ) : DungeonMasterEngine.DungeonContent.Entity.Skills.@base | ||
name | string | |
experienceGain | int | |
defenseModifer | int | |
hitProbability | int | |
damage | int | |
fatigue | int | |
skillIndex | ISkillFactory | |
stamina | int | |
mapDifficulty | int | |
return | DungeonMasterEngine.DungeonContent.Entity.Skills.@base |
public HumanAttackFactory(string name, int experienceGain, int defenseModifer, int hitProbability, int damage, int fatigue, ISkillFactory skillIndex, int stamina, int mapDifficulty)
{
Name = name;
ExperienceGain = experienceGain;
DefenseModifer = defenseModifer;
HitProbability = hitProbability;
Damage = damage;
Fatigue = fatigue;
SkillIndex = skillIndex;
Stamina = stamina;
MapDifficulty = mapDifficulty;
}