DungeonMasterEngine.DungeonContent.Entity.Attacks.HumanAttackFactory.HumanAttackFactory C# (CSharp) Method

HumanAttackFactory() public method

public HumanAttackFactory ( string name, int experienceGain, int defenseModifer, int hitProbability, int damage, int fatigue, ISkillFactory skillIndex, int stamina, int mapDifficulty ) : DungeonMasterEngine.DungeonContent.Entity.Skills.@base
name string
experienceGain int
defenseModifer int
hitProbability int
damage int
fatigue int
skillIndex ISkillFactory
stamina int
mapDifficulty int
return DungeonMasterEngine.DungeonContent.Entity.Skills.@base
        public HumanAttackFactory(string name, int experienceGain, int defenseModifer, int hitProbability, int damage, int fatigue, ISkillFactory skillIndex, int stamina, int mapDifficulty)
        {
            Name = name;
            ExperienceGain = experienceGain;
            DefenseModifer = defenseModifer;
            HitProbability = hitProbability;
            Damage = damage;
            Fatigue = fatigue;
            SkillIndex = skillIndex;
            Stamina = stamina;
            MapDifficulty = mapDifficulty;
        }