DungeonMasterEngine.DungeonContent.Actuators.RemoteActuator.PerformMessage C# (CSharp) Method

PerformMessage() protected method

protected PerformMessage ( Tile targetTile, ActionStateX action, bool activated ) : void
targetTile Tile
action ActionStateX
activated bool
return void
        protected virtual void PerformMessage(Tile targetTile, ActionStateX action, bool activated)
        {
            targetTile.ExecuteContentActivator(new LogicTileActivator(action));
            switch (action.Action)
            {
                case ActionState.Clear:
                    if (activated)
                        targetTile.DeactivateTileContent();
                    break;
                case ActionState.Set:
                    if (activated)
                        targetTile.ActivateTileContent();
                    break;
                case ActionState.Toggle:
                    if (activated)
                        Toggle(targetTile);
                    break;
                case ActionState.Hold:
                    Toggle(targetTile);
                    break;
                default:
                    throw new ArgumentOutOfRangeException();
            }
        }