DungeonMasterEngine.DungeonContent.Actuators.Wall.SwitchSequenceActuator.SendMessageAsync C# (CSharp) Method

SendMessageAsync() protected method

protected SendMessageAsync ( bool activated ) : void
activated bool
return void
        protected async void SendMessageAsync(bool activated)
        {
            await Task.WhenAll(targetTiles.Zip(actions, (x,y) => SendOneMessageAsync(x,y,activated)));
        }