DungeonMasterEngine.DungeonContent.Actuators.Wall.LogicGate.LogicGate C# (CSharp) Method

LogicGate() public method

public LogicGate ( Tile targetTile, ActionStateX action, Vector3 position, bool refBit0, bool refBit1, bool refBit2, bool refBit3 ) : System
targetTile Tile
action ActionStateX
position Vector3
refBit0 bool
refBit1 bool
refBit2 bool
refBit3 bool
return System
        public LogicGate(Tile targetTile, ActionStateX action, Vector3 position, bool refBit0, bool refBit1, bool refBit2, bool refBit3) : base(targetTile,action, position)
        {
            Activated = false;
            ReferenceBit0 = refBit0;
            ReferenceBit1 = refBit1;
            ReferenceBit2 = refBit2;
            ReferenceBit3 = refBit3;
        }