DungeonMasterEngine.Builders.FloorActuatorCreator.CreateSetupActuators C# (CSharp) Method

CreateSetupActuators() public method

public CreateSetupActuators ( Tile currentTile ) : void
currentTile Tile
return void
        public void CreateSetupActuators(Tile currentTile)
        {
            var actuators = builder.CurrentMap.GetTileData(currentTile.GridPosition).Actuators;
            if (actuators.Any())
            {
                var factory = parser.TryMatchFactory(actuators, false);
                if (factory != null)
                {
                    currentTile.SubItems.Add(factory.CreateItem(builder, currentTile, actuators));
                }
                else
                {
                    if (actuators.All(x => x.ActuatorType != 5 && x.ActuatorType != 6))
                    {
                        foreach (var i in actuators)
                        {
                            Point? absolutePosition = null;
                            if (i.ActionLocation is RemoteTarget)
                                absolutePosition = ((RemoteTarget)i.ActionLocation).Position.Position.ToAbsolutePosition(builder.CurrentMap);

                            currentTile.SubItems.Add(new Actuator(builder.GetWallPosition(i.TilePosition, currentTile), $"{absolutePosition} {i.DumpString()}"));
                        }
                    }
                    else
                    {

                    }
                }
            }
        }

Usage Example

Exemplo n.º 1
0
        private void SetupFloorItems(Tile tile)
        {
            FloorActuatorCreator.CreateSetupActuators(tile);

            var itemCreator = new LegacyItemCreator(this);
            var tileData    = CurrentMap[tile.GridPosition.X, tile.GridPosition.Y];

            tileData.GrabableItems.ForEach(x => tile.SubItems.Add(itemCreator.CreateItem(x, tile)));

            //TODO creatures
            var creatureCreator = new CreatureCreator(this);

            foreach (var creatre in tileData.Creatures.Where(i => !i.Processed))
            {
                creatures.AddRange(creatureCreator.AddCreature(creatre, tile));
            }
        }