public void setGameDefinition(GameDefinition gameDefinition)
{
spotter = null;
mapped = false;
if (gameDefinition == null)
{
Console.WriteLine("No game definition selected");
}
else
{
Console.WriteLine("Using game definition " + gameDefinition.friendlyName);
UserSettings.GetUserSettings().setProperty("last_game_definition", gameDefinition.gameEnum.ToString());
UserSettings.GetUserSettings().saveUserSettings();
CrewChief.gameDefinition = gameDefinition;
}
}