private static void GenerateXyyColors(Bitmap bitmap, double bigY)
{
double width = bitmap.Width - 1;
double height = bitmap.Width - 1;
for (int y = 0; y < bitmap.Height; y++)
{
for (int x = 0; x <= y; x++)
{
double cx = (x + 0.5) / width;
double cy = 1.0 - (y + 0.5) / height;
ColorVector colorVector = new ColorVector()
{
Component1 = cx,
Component2 = cy,
Component3 = bigY
};
colorVector.ConvertXyyToLinearSRgb();
if (colorVector.IsCanonical())
{
colorVector.ConvertLinearSRgbToSRgb();
bitmap.SetPixel(x, y, colorVector.ToColor());
}
}
}
}