ColorGlove.Filter.PredictGPU C# (CSharp) Method

PredictGPU() private static method

private static PredictGPU ( ProcessorState state ) : void
state ProcessorState
return void
        private static void PredictGPU(ProcessorState state)
        {
            DateTime ExecutionStartTime;
            DateTime ExecutionStopTime;
            TimeSpan ExecutionTime;
            ExecutionStartTime = DateTime.Now;
            
            state.feature.PredictGPU(state.depth, ref state.predict_output_);
            

            ExecutionStopTime = DateTime.Now;
            ExecutionTime = ExecutionStopTime - ExecutionStartTime;
            Console.WriteLine("Use {0} ms for getting GPU prediction", ExecutionTime.TotalMilliseconds.ToString());
            //ExecutionStartTime = DateTime.Now;
            
            //ShowAverageAndVariance(state.predict_output_, state);
            /*
            ExecutionStopTime = DateTime.Now;
            ExecutionTime = ExecutionStopTime - ExecutionStartTime;
            Console.WriteLine("Use {0} ms for getting Average and Variance", ExecutionTime.TotalMilliseconds.ToString());
            */
            for (int y = state.crop.Value.Y; y <= state.crop.Value.Y + state.crop.Value.Height; y++)
            {
                for (int x = state.crop.Value.X; x <= state.crop.Value.X + state.crop.Value.Width; x++)
                {
                    int depth_index = Util.toID(x, y, width, height, kDepthStride);
                    int predict_label = 0;
                    int y_index = depth_index * state.feature.num_classes_;

                    for (int i = 1; i < state.feature.num_classes_; i++)
                        if (state.predict_output_[y_index + i] > state.predict_output_[y_index + predict_label])
                            predict_label = i;

                    state.predict_labels_[depth_index] = predict_label;
                }
            }
        }