ChestControl.ChestControl.OnSaveWorld C# (CSharp) Method

OnSaveWorld() private method

private OnSaveWorld ( bool resettime, HandledEventArgs e ) : void
resettime bool
e System.ComponentModel.HandledEventArgs
return void
        private void OnSaveWorld(bool resettime, HandledEventArgs e)
        {
            //apparently this doesn't work anymore
            /*try
            {
                ChestManager.Save(); //save chests
            }
            catch (Exception ex) //we don't want the world to fail to save.
            {
                Log.Write(ex.ToString(), LogLevel.Error);
            }*/
        }