public void load()
{
flp_Game.Controls.Clear();
ContestBL ContestBL = new ContestBL();
List<Contest> ListContest;
ListContest = ContestBL.GetAllSetup();
if (ListContest != null)
{
for (int i = 0; i < ListContest.Count; i++)
{
New_Game game = new New_Game();
TagGame++;
game.Tag = TagGame;
game.ID_NewGame = TagGame;
game.onDelete += AddTeam_onDelete;
game.lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition;
game.lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound;
game.lbl_ContestName.Text = ListContest.ElementAt(i).NameContest;
game.lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString();
//game.lbl_Number.Text = (i+1).ToString();
if (ListContest.ElementAt(i).NumberChallenge >0)
{
game.lbl_Status.Text = "Hoàn tất";
game.lbl_Status.ForeColor = Color.LightGreen;
if (ListContest.ElementAt(i).Run == true)
{
game.Run = true;
}
else
{
game.Run = false;
}
}
else
{
game.lbl_Status.Text = "Chưa hoàn Tất";
game.lbl_Status.ForeColor = Color.Red;
}
flp_Game.Controls.Add(game);
}
}
}