CameraTools.PanneableCameraBehaviour.UpdatePanningWhileNotDragging C# (CSharp) Method

UpdatePanningWhileNotDragging() private method

private UpdatePanningWhileNotDragging ( Vector3 &position ) : void
position UnityEngine.Vector3
return void
        private void UpdatePanningWhileNotDragging(ref Vector3 position)
        {
            panningVelocity.UpdateWhileNotDragging ();

            Vector3 springEffectDelta;
            if (springEffect.Calculate(levelLimitMin.position, levelLimitMax.position, out springEffectDelta))
                position += springEffectDelta;
            else
                position -= panningVelocity.CurrentVelocity * Time.deltaTime;
        }