private bool isPlayer1MovesInLatestFrame()
{
float distanceSum = 0;
for (int i = 3; i < m_inspectWindowSize; i++)
{
distanceSum += Vector3.Distance(m_player1LatestPositions[i], m_player1LatestPositions[i - 3]);
}
//Console.WriteLine(distanceSum.ToString("F"));.00
if (distanceSum > StaticParams.MOVING_SENSETIVITY * m_inspectWindowSize)
{
return true;
}
else
{
return false;
}
}