public setTile ( int x, int y ) : void | ||
x | int | The horizontal coordinate of the tile. /// /// |
y | int | The vertical coordinate of the new tile. /// /// |
return | void |
public override void setTile(int x, int y)
{
int i;
// Change tile
base.setTile(x, y);
// Reset the decomposed component buffers.
if (decomposedComps != null)
{
for (i = decomposedComps.Length - 1; i >= 0; i--)
{
decomposedComps[i] = null;
currentSubband[i] = null;
}
}
}