CNCMaps.Engine.Map.Map.UndrawTiledStartPositions C# (CSharp) Method

UndrawTiledStartPositions() public method

public UndrawTiledStartPositions ( ) : void
return void
        public void UndrawTiledStartPositions()
        {
            foreach (var w in _wayPoints.Where(w => w.Tile != null)) {
                // Redraw the 4x4 cell around start pos with original palette;
                // first the tiles, then the objects
                for (int x = w.Tile.Rx - 2; x < w.Tile.Rx + 2; x++) {
                    for (int y = w.Tile.Ry - 2; y < w.Tile.Ry + 2; y++) {
                        MapTile t = _tiles.GetTileR(x, y);
                        if (t == null) continue;
                        t.Palette = _palettePerLevel[t.Z];
                        // redraw tile
                        _theater.Draw(t, _drawingSurface);
                    }
                }
                for (int x = w.Tile.Rx - 5; x < w.Tile.Rx + 5; x++) {
                    for (int y = w.Tile.Ry - 5; y < w.Tile.Ry + 5; y++) {
                        MapTile t = _tiles.GetTileR(x, y);
                        if (t == null) continue;
                        // redraw objects on here
                        List<GameObject> objs = GetObjectsAt(t.Dx, t.Dy / 2);
                        foreach (GameObject o in objs)
                            _theater.Draw(o, _drawingSurface);
                    }
                }
            }
        }