public setInterpolate3 ( |
||
v0 | ||
v1 | ||
rt | float | |
return | void |
public void setInterpolate3(btVector3 v0, btVector3 v1, float rt)
{
LinearMathPINVOKE.btVector3_setInterpolate3(swigCPtr, btVector3.getCPtr(v0), btVector3.getCPtr(v1), rt);
if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
}