BulletCSharp.btTriangleMesh.addTriangle C# (CSharp) Method

addTriangle() public method

public addTriangle ( SWIGTYPE_p_btVector3 vertex0, SWIGTYPE_p_btVector3 vertex1, SWIGTYPE_p_btVector3 vertex2 ) : void
vertex0 SWIGTYPE_p_btVector3
vertex1 SWIGTYPE_p_btVector3
vertex2 SWIGTYPE_p_btVector3
return void
        public void addTriangle(SWIGTYPE_p_btVector3 vertex0, SWIGTYPE_p_btVector3 vertex1, SWIGTYPE_p_btVector3 vertex2)
        {
            BulletCollisionPINVOKE.btTriangleMesh_addTriangle__SWIG_1(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(vertex0), SWIGTYPE_p_btVector3.getCPtr(vertex1), SWIGTYPE_p_btVector3.getCPtr(vertex2));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btTriangleMesh::addTriangle ( SWIGTYPE_p_btVector3 vertex0, SWIGTYPE_p_btVector3 vertex1, SWIGTYPE_p_btVector3 vertex2, bool removeDuplicateVertices ) : void