public float rayCast(SWIGTYPE_p_btWheelInfo wheel)
{
float ret = BulletDynamicsPINVOKE.btRaycastVehicle_rayCast(swigCPtr, SWIGTYPE_p_btWheelInfo.getCPtr(wheel));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending)
{
throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}
return(ret);
}