public virtual void solveConstraintObsolete(SWIGTYPE_p_btSolverBody bodyA, SWIGTYPE_p_btSolverBody bodyB, float timeStep)
{
BulletDynamicsPINVOKE.btConeTwistConstraint_solveConstraintObsolete(swigCPtr, SWIGTYPE_p_btSolverBody.getCPtr(bodyA), SWIGTYPE_p_btSolverBody.getCPtr(bodyB), timeStep);
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending)
{
throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}
}