public static void rayTestSingle(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback)
{
BulletCollisionPINVOKE.btCollisionWorld_rayTestSingle(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending)
{
throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}
}