BulletCSharp.LinearMath.btRayAabb2 C# (CSharp) Method

btRayAabb2() public static method

public static btRayAabb2 ( btVector3 rayFrom, btVector3 rayInvDirection, SWIGTYPE_p_unsigned_int raySign, btVector3 bounds, SWIGTYPE_p_float tmin, float lambda_min, float lambda_max ) : bool
rayFrom btVector3
rayInvDirection btVector3
raySign SWIGTYPE_p_unsigned_int
bounds btVector3
tmin SWIGTYPE_p_float
lambda_min float
lambda_max float
return bool
        public static bool btRayAabb2(btVector3 rayFrom, btVector3 rayInvDirection, SWIGTYPE_p_unsigned_int raySign, btVector3 bounds, SWIGTYPE_p_float tmin, float lambda_min, float lambda_max)
        {
            bool ret = LinearMathPINVOKE.btRayAabb2(btVector3.getCPtr(rayFrom), btVector3.getCPtr(rayInvDirection), SWIGTYPE_p_unsigned_int.getCPtr(raySign), btVector3.getCPtr(bounds), SWIGTYPE_p_float.getCPtr(tmin), lambda_min, lambda_max);
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }