Bug.Utils.AnimatedTexture2D.UpdateTime C# (CSharp) Method

UpdateTime() public method

public UpdateTime ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public void UpdateTime(GameTime gameTime)
        {
            elapsedTime += gameTime.ElapsedGameTime.Milliseconds;

            if (elapsedTime > frameTime)
            {
                index++;

                if (index >= row * col)
                {
                    index = 0;
                    Looped = true;
                }

                elapsedTime = elapsedTime % frameTime;
            }
        }