protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
protected override void Update(GameTime gameTime)
{
//Update input states
Input.Update();
//Process multiplayer
if (NetManager.Client != null)
{
MsgHandler.ProcessNetworkMessages();
}
//Update input states
IsMouseOnControl = !CheckPosition(Input.MousePosition.ToPoint());
switch (CurrentGameState)
{
case GameState.Login:
{
break;
}
case GameState.Game:
{
Map.Update(gameTime);
break;
}
}
base.Update(gameTime);
}