Bricklayer.Client.Entities.Player.VerticalCollision C# (CSharp) Method

VerticalCollision() private method

private VerticalCollision ( GameTime gameTime, float elapsed ) : void
gameTime Microsoft.Xna.Framework.GameTime
elapsed float
return void
        private void VerticalCollision(GameTime gameTime, float elapsed)
        {
            Vector2 change = SimulationState.Velocity.Y * Vector2.UnitY * elapsed;
            change.Y = MathHelper.Clamp(change.Y, -(Tile.Height), Tile.Height);
            SimulationState.Position += change;
            SimulationState.Position = new Vector2(SimulationState.Position.X, (float)Math.Round(SimulationState.Position.Y));
            HandleCollisions(CollisionDirection.Vertical, gameTime);
        }