public void build(GraphicsDevice g)
{
using (FileStream fs = File.Open(tPath, FileMode.Open))
{
texture = Texture2D.FromStream(g, fs);
}
tSize = new Vector2(texture.Width, texture.Height);
tCenter = tSize / 2f;
location = new Vector2(g.Viewport.Width, g.Viewport.Height) / 2f;
setSize(tSize);
}