public static Quaternion GetRotationOnCubicCurve(float time, Vector3 up, BezierPoint3D startPoint, BezierPoint3D endPoint) { return GetRotationOnCubicCurve(time, up, startPoint.Position, endPoint.Position, startPoint.RightHandlePosition, endPoint.LeftHandlePosition); }
public Quaternion GetRotation(float time, Vector3 up) { BezierPoint3D startPoint; BezierPoint3D endPoint; float timeRelativeToSegment; this.GetCubicSegment(time, out startPoint, out endPoint, out timeRelativeToSegment); return(BezierCurve3D.GetRotationOnCubicCurve(timeRelativeToSegment, up, startPoint, endPoint)); }