public void SetupScreen()
{
/*empiresInContact = new List<Contact>();
Empire currentEmpire = gameMain.EmpireManager.CurrentEmpire;
foreach (Contact contact in currentEmpire.ContactManager.Contacts)
{
if (contact.Contacted)
{
empiresInContact.Add(contact);
}
}
maxVisible = empiresInContact.Count > 4 ? 4 : empiresInContact.Count;
avatars = new BBSprite[maxVisible];
relationLabels = new Label[maxVisible];
empireNameLabels = new Label[maxVisible];
if (empiresInContact.Count > 4)
{
empireScrollBar.SetEnabledState(true);
empireScrollBar.SetAmountOfItems(empiresInContact.Count);
}
else
{
empireScrollBar.SetEnabledState(false);
empireScrollBar.SetAmountOfItems(10);
}
empireScrollBar.TopIndex = 0;
whichMessageToSend = -1;
whichContactSelected = -1;
isViewingReceivedMessage = false;
RefreshContactList();*/
}