Ballz.Renderer.MenuRenderer.ComputeFadeProgress C# (CSharp) Method

ComputeFadeProgress() private method

private ComputeFadeProgress ( GameTime gameTime ) : float
gameTime Microsoft.Xna.Framework.GameTime
return float
        private float ComputeFadeProgress(GameTime gameTime)
        {
            FadeTimer += (float)gameTime.ElapsedGameTime.TotalSeconds;
            return Min(1.5f, FadeTimer / (FadeAnimationLength / 1.5f));
        }