public UserControl(Ballz game, Session match, Ball ball):
base(game, match, ball)
{
AvailableWeapons.Add(new Weapons.Potato(ball, game));
AvailableWeapons.Add(new Weapons.Grenade(ball, game));
AvailableWeapons.Add(new Weapons.RopeTool(ball, game));
AvailableWeapons.Add(new Weapons.Bazooka(ball, game));
AvailableWeapons.Add(new Weapons.Pistol(ball, game));
AvailableWeapons.Add(new Weapons.Waterbomb(ball, game));
AvailableWeapons.Add(new Weapons.Drill(ball, game));
Weapon = AvailableWeapons[SelectedWeaponIndex];
Ball.HoldingWeapon = AvailableWeapons[SelectedWeaponIndex].Icon;
}