BEPUphysics.EntityStateManagement.InterpolatedStatesManager.Disable C# (CSharp) Method

Disable() private method

private Disable ( ) : void
return void
        internal void Disable()
        {
            //Turn everything off.
            lock (FlipLocker)
            {
                backBuffer = null;
                states = null;
            }
        }
        private BufferedStatesManager manager;