public frmMainMenu(AzmythGame game)
: base(new Rectangle(0, 0, 300, 300), true)
{
Game = game;
Rectangle = new Rectangle((game.GraphicsDevice.Viewport.Width / 2)-150, (game.GraphicsDevice.Viewport.Height / 2) - 105, 300, 210);
XnaGUIManager.Controls.Add(this);
pnlMain = new XGPanel(new Rectangle(0, 0, 300, 210));
btnCreateWorld = new XGButton(new Rectangle(10, 10, 280, 30), "Create World", this.btnCreateWorld_Clicked);
btnSaveWorld = new XGButton(new Rectangle(10, 50, 280, 30), "Save World", this.btnCreateWorld_Clicked);
btnLoadWorld = new XGButton(new Rectangle(10, 90, 280, 30), "Load World", this.btnCreateWorld_Clicked);
btnSettings = new XGButton(new Rectangle(10, 130, 280, 30), "Settings", this.btnSettings_Clicked);
btnExit = new XGButton(new Rectangle(10, 170, 280, 30), "Exit", this.btnExit_Clicked);
pnlMain.CanFocus = false;
btnSaveWorld.Enabled = false;
btnLoadWorld.Enabled = false;
Children.Add(pnlMain);
pnlMain.Children.Add(btnCreateWorld);
pnlMain.Children.Add(btnSaveWorld);
pnlMain.Children.Add(btnLoadWorld);
pnlMain.Children.Add(btnSettings);
pnlMain.Children.Add(btnExit);
focusControl = pnlMain;
this.ActivateFirst();
}