public void SceneNode_AddRenameEntity_ShouldNotThrowException()
{
sceneManager.RootSceneNode.AttachObject( entity );
entity.Name = "newName_" + "SceneNode_AddRenameEntity";
Assert.IsTrue( sceneManager.RootSceneNode.GetObject( entity.Name ) != null );
sceneManager.RootSceneNode.DetachAllObjects();
}