private GpuProgramType _translateIDToGpuProgramType( uint id )
{
switch ( (Keywords)id )
{
case Keywords.ID_VERTEX_PROGRAM:
default:
return GpuProgramType.Vertex;
case Keywords.ID_GEOMETRY_PROGRAM:
return GpuProgramType.Geometry;
case Keywords.ID_FRAGMENT_PROGRAM:
return GpuProgramType.Fragment;
}
}