public SetCorners ( Axiom.Math topLeft, Axiom.Math bottomRight ) : void | ||
topLeft | Axiom.Math | |
bottomRight | Axiom.Math | |
return | void |
public void SetCorners( Math.Vector2 topLeft, Math.Vector2 bottomRight )
{
SetCorners( topLeft.x, topLeft.y, bottomRight.x, bottomRight.y );
}
}
SelectionRectangle::SetCorners ( float left, float top, float right, float bottom ) : void |