public Execute ( AbstractMachineState state ) : void | ||
state | AbstractMachineState | |
return | void |
public override void Execute(AbstractMachineState state)
{
AMHeap heap = (AMHeap)state.DataArea;
AMProgram program = (AMProgram)state.Program;
for (int i = 0; i < _n; i++)
{
heap.Push(new AbstractTerm());
}
program.Next();
}
public void SetVoid() { AbstractMachineState state = SetupMachine(); AMHeap heap = (AMHeap)state.DataArea; object[] args = { "3" }; SetVoidInstruction i = new SetVoidInstruction(); i.Process(args); i.Execute(state); Assert.AreEqual("set_void", i.Name()); Assert.AreEqual(1, i.NumberOfArguments()); Assert.IsTrue(((AbstractTerm)heap.Pop()).IsReference); Assert.IsTrue(((AbstractTerm)heap.Pop()).IsReference); Assert.IsTrue(((AbstractTerm)heap.Pop()).IsReference); }