private GetCustomAttribute ( string attribute ) : object | ||
attribute | string | |
return | object |
public object GetCustomAttribute(string attribute)
{
return this[attribute];
}
internal GLPBRTTManager( BaseGLSupport glSupport, RenderTarget target ) : base( glSupport ) { _glSupport = glSupport; _mainWindow = target; _mainGLContext = (GLContext)target.GetCustomAttribute( "GLCONTEXT" ); }