Axiom.Graphics.Pass.SetVertexProgram C# (CSharp) Method

SetVertexProgram() public method

public SetVertexProgram ( string name ) : void
name string
return void
		public void SetVertexProgram( string name )
		{
			SetVertexProgram( name, true );
		}

Same methods

Pass::SetVertexProgram ( string name, bool resetParams ) : void

Usage Example

        private void InitShadowStencilPass()
        {
            Material matStencil = MaterialManager.Instance.GetByName(STENCIL_SHADOW_VOLUMES_MATERIAL);

            if(matStencil == null) {
                // Create
                matStencil = (Material)MaterialManager.Instance.Create(STENCIL_SHADOW_VOLUMES_MATERIAL);
                shadowStencilPass = matStencil.GetTechnique(0).GetPass(0);

                if(targetRenderSystem.Caps.CheckCap(Capabilities.VertexPrograms)) {
                    // Enable the finite point light extruder for now, just to get some params
                    shadowStencilPass.SetVertexProgram(
                        ShadowVolumeExtrudeProgram.GetProgramName(ShadowVolumeExtrudeProgram.Programs.PointLightFinite));

                    finiteExtrusionParams = shadowStencilPass.VertexProgramParameters;
                    finiteExtrusionParams.SetAutoConstant(0, AutoConstants.WorldViewProjMatrix);
                    finiteExtrusionParams.SetAutoConstant(4, AutoConstants.LightPositionObjectSpace);
                    finiteExtrusionParams.SetAutoConstant(5, AutoConstants.ShadowExtrusionDistance);
                }
                matStencil.Compile();
                // Nothing else, we don't use this like a 'real' pass anyway,
                // it's more of a placeholder
            }
            else {
                shadowStencilPass = matStencil.GetTechnique(0).GetPass(0);
            }
        }
All Usage Examples Of Axiom.Graphics.Pass::SetVertexProgram