public MiniLight( MaterialGenerator generator )
{
this._materialGenerator = generator;
this.RenderQueueGroup = RenderQueueGroupID.Two;
this.renderOperation.operationType = OperationType.TriangleList;
this.renderOperation.indexData = null;
this.renderOperation.vertexData = null;
this.renderOperation.useIndices = true;
this.Diffuse = ColorEx.White;
this.Specular = ColorEx.Black;
this.Attenuation = Vector3.UnitX;
}