public UpdateRenderQueue ( |
||
queue | ||
return | void |
public override void UpdateRenderQueue( RenderQueue queue )
{
foreach ( InstancedObject iter in mInstancesMap.Values )
{
iter.UpdateAnimation();
}
mLodBucketList[ mCurrentLod ].AddRenderables( queue, base.renderQueueID, mCamDistanceSquared );
}