private void InitializeWorld()
{
Log.Info("Initializing world...");
this.World = new WorldManager();
this.World.Initialize();
this.PartyManager.Initialize();
this.GuildManager.Initialize();
this.GameEventManager.Initialize();
Log.Info(" done loading {0} regions.", this.World.Count);
Log.Info(" done loading {0} guilds.", this.GuildManager.Count);
}