protected float GetDamage(Creature attacker, Skill skill)
{
var result = attacker.GetRndTotalDamage();
result *= skill.RankData.Var1 / 100f;
// +20% dmg for 2H
if (attacker.RightHand != null && attacker.RightHand.Data.Type == ItemType.Weapon2H)
result *= 1.20f;
return result;
}