public bool Prepare(Creature creature, Skill skill, Packet packet)
{
Send.SkillFlashEffect(creature);
Send.SkillPrepare(creature, skill.Info.Id, skill.GetCastTime());
if (creature.RightHand == null || !creature.RightHand.HasTag("/crossbow/"))
creature.Lock(Locks.Run);
return true;
}